![]() ![]() This went on sale for real cheap recently so I grabbed it. I can see leaving this installed, and playing it every so often when I have time to kill.Ĭompletion: All puzzles complete, all but one with max score. 10 or 15 minutes to do a puzzle, with some thinking, but not killer amounts. I like the Infinite aspect, the random puzzles are about the difficulty level I like. I do wish the game would retain exactly how I left the visibility of everything when you reload a level in progress, instead of making everything visible again. You have to activate it in the lower left of the title screen, and I missed seeing it for most of my play. There's also a nice way to highlight the area of one specific clue, but it's turned off by default. Interface wise there are some nice improvements, such as hiding clues you've used up that no longer provide any needed information. Much of my time played is just staring at the screen correlating numbers (1 of those 3, 2 of those 4, 1 of those 2, does that eliminate anything? No.) I blasted through the first 25 puzzles or so, but the last few all took multiple hours each. But I found the last few levels insanely hard. ![]() All the games are sold in a bundle too, which you might find at a nice discount in some Steam sale.It's been quite a few years since I played the first two in the series, so I can't really judge the difficulty of this vs the previous incarnations. Hexcells is also priced the same as Hexcells Plus, Hexcells Infinite being a bit more expensive. I liked the original Hexcells the most, as it offered a short Flow-state of puzzle-solving, whereas the other games make you put much more effort into them. I can warmly recommend any of these games to any puzzle-lover out there. Playing all the three games is starting to feel a bit laborious, but the games are strangely addicting and you often feel like playing one more level even though the last one already took too much time. I'm still in the middle of Hexcells Infinite, which also has 36 hand-crafted levels, but in addition to that, millions of randomly generated levels and a possibility to load in community-made levels. All the levels in both games are hand-crafted and sometimes almost made me laugh at the beauty of the puzzle, which is a good sign of a good puzzle game. The more difficult levels can even take up to 30 minutes or so, which started to feel like too much, especially given that you cannot save the game in the middle of a level! Also, it does feel irritating if you make a mistake towards the end of a level after having spent 20 minutes on it, especially if you're after the Perfectionist achievement without cheating.īoth Hexcells and Hexcells Plus have 36 levels, but it took me between 5 and 10 times longer to complete Hexcells Plus than Hexcells. All of the games have initial tutorial levels to teach the mechanics, but the difficulty level in Hexcells Plus goes up way quicker than in Hexcells - there are few really easy levels. It took me less than two hours to perfect the original Hexcells and I figured I could've played some more, so I bought Hexcells Plus and Hexcells Infinite too. Also the game looks nice and has an ambient background "music" that can only be described as "soothing". It differs from Minesweeper with a few key points, though: 1) all the puzzles are solvable by logic only, you never need to guess (even if the logic may be a bit tricky to figure out!) 2) the board consists of hexes instead of squares and 3) there are other kinds of hints besides just the number of "mines" (blue hexes) next to a number hex, such as the number of hexes on a column, or a hint that the blue hexes around a number hex are joint with no gaps (number in curly braces: ) or that they are not all adjacent (number with dashes around them: "-3-"). Hexcells is a casual puzzle game in the spirit of the good old Minesweeper. Level 6 from Hexcells Plus, in its initial state. ![]()
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